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Opposed!: the new Opposition/Resurrection resumes progress
Reannouncement poster delayed

Sunday, November 20, 2011

Payback filming location maps

A few days ago, I had the idea of making up some maps that showed where the four days of Payback: the Otafest vlogs occurred. Here are links to the maps (using Twitter's image service (powered by Photobucket)).

See also this Interactive Room Finder, which is what I used for the printouts as well as for one of the spy file pictures.

    Tuesday, November 15, 2011

    Payback: the leitmotifs

    Updated August 6, 2012
    -The Otafest-related screening on the day of the August 4 fatal decision screened FLCL among other anime. Thus, the leitmotif used in season 1 has been named.

    June 19, 2012
    -Listed remaining vlog themes for season 2 day 3 as a courtesy. Cosplay segment leitmotifs are not listed.

    June 11, 2012
    -Season 2 day 2 part 1 listings added (The LAST publicly released episode)

    This is meant as an information listing.
    I've reluctantly gone back and listed all the leitmotifs used in the first four all the publicly released Payback installments.

    See the lists after the jump (Click "read more").

    WARNING: Spoilers to various series and clues to superslinger2007 videos/media ahead. Also, I did a lot of research into various matters. The CODE RED spoiler expiry policy came into effect on May 2, 2012; there will be spoilers to CR: the written adaptation.

    Thursday, November 10, 2011

    Payback vlogs: the 4th split day - coming soon

    Main post: superslinger2007.blogspot.com/2011/05/payback-otafest-vlogs.html

    Looks like the 4th episode of the experimental amateur documentary video-log series, Payback: the Otafest vlogs, is coming into play. I still need to be careful.

    In related news, the overdue Usercast vlog should be made on Nov. 11.

    Filming date is Nov. 12, 2011.

    Sunday, October 23, 2011

    CODE RED delayed indefinitely

    Due to recurring and worsening problems related to the other computer's graphics card, sudden power cutoffs, and c00000021a Fatal System Errors, CODE RED has been delayed indefinitely.

    Sunday, September 11, 2011

    Planned website updates

    What I have in mind is a CODE RED series (finale) page in the style of a Team Fortress 2 update page, as well as a page for the "a screwed destiny" triple series finale project, which rotates between randomly chosen background scenes from the major settings for each finale. Of course, university work has to take some precedence.

    Monday, July 4, 2011

    Subject and allies' info profiles

    New items listed on Sept. 11, 2011. One note posted on Sept. 13.

    These are presented, in no particular order, as if they were part of the fictional CODE RED investigation into the fictionally controversial case file, #SK09-HM10-07XX. Up to the release of the CODE RED finale, these notes will be clarified with links to each related area of interest, so keep checking back.

    Look into the research after the jump (Click "read more").

    Thursday, June 30, 2011

    [redacted] continues in 7 days

    The YouTube region of superslinger2007 will officially resume business on July 7, 2011.

    Thursday, June 23, 2011

    Team Fortress 2 and CODE RED development

    So, with the Uber Update and release of the long-awaited Meet the Medic trailer, Team Fortress 2 has become a free-to-play game. However, if I hadn't gotten two copies in June of last year*, CODE RED would never have evolved.

    The main characters of CODE RED are nine mercenaries, the nine different classes of Team Fortress 2. It relied pretty much on the usage of these characters and their witty lines. If I didn't buy TF2 last June, I would not have access to the Source SDK (as I had taken advantage of the (full game) Portal 1 giveaway in May 2010), nor would CODE RED move on to include the zany machinima/CG sequences that began with "The Team Colors" and, officially, in CR Jul 24 2010.

    Team Fortress 2 was pretty much worth trying and getting. Trying as in the first time I tried it was the Sniper vs Spy update in May 2009, and it had a free weekend. The War update's free weekend, however, was the sole reason I still even had the character lines for the February 2010 update (CODE RED pilot) and beyond.

    When I head back in a couple of weeks, I'll do a few more experiments and let those updates finally install, but the main goal is to complete the CODE RED finale, because its setting, January 2, 2011, ended up being significant to those nine selected mercenaries and those around them.

    *A copy was half-price $10 USD when I bought the two copies at the end of the Mac Update's free weekend. I admit I didn't anticipate the 2010 holiday sale's price.